A downloadable dystopian TTRPG

Buy Now$25.00 USD or more

What is Oceania 2084? 

Oceania 2084 is a tabletop roleplaying game bringing you a world heavily inspired by Orwell's book 1984. It is dark. It is dystopian. It is challenging. But it is ultimately about hope and resistance. The focus of the game is the player characters social relations and the their struggle to survive under the totalitarian regime of Oceania.

The book is 176 pages, with one short chapter at the end describing the outline of the world and the rest of the book focusing on rules and game systems. The game guides players in the creation of their very own dystopian future.

In gamer-lingo, the game is an asymmetric, adversarial storytelling game with a heavy focus on social gameplay and stealth. The game is designed for 3-8 players. It is a game about resistance despite unimaginably bad odds and finding small glimmers of hope even when things seem impossibly bleak.


Said about the game

"Oceania 2084 provides a masterful tabletop game design for confronting abstract concepts of truth, manipulation of beliefs and agency. A tabletop RPG influenced by concepts from 1984 by George Orwell. Some juicy thoughts for serious tabletop exercising and an excellent master's thesis!"
- Dr Dan Epstein, The Long Game Project
"I am always amazed at his ability to translate complex social interactions and literary styles in his work, and this is no different. Having played it, I can say the game is challenging in a great many ways. But also can be played in a great many ways."
- Josephine Baird, Lecturer and Researcher at Department of Game Design - Uppsala University. Game designer and Consultant. Podcaster. Writer, presenter, and actor
"The brilliance of the system's asymmetrical gameplay can be found in the freedom of player agency taken when providing future characters with hope that they may one day break free from Big Brother's grasp. My players became invested in the stories of their resistance members and created a complex web of family and friends for them to swap to in the event that their character was executed by Big Brother. This game provides truly some of the strongest TTRPG storytelling elements I've ever seen." 
- Heart II Soul Studios

Media spotlight

Rascal News: The unwinnable resistance of Oceania 2084

Interviews and Reviews On YouTube:

The Setting

The game is heavily inspired by the book "Nineteen Eighty-Four" (1949) by George Orwell, which is a dystopian illustration of the life of Winston Smith under totalitarian bureaucracy and a world that does not allow for individualism. It also takes some inspiration from "Brave New World" by Aldous Huxley and "We" by Yevgeny Zamyatin.

Instead of trying to make a game that is an imitation of Orwell's vision the game takes place in The City which is left unnamed and largely undefined. The City will be yours to create, collectively imagine, and explore. What is defined are what types of areas exist in all versions of The City, and a way to determine the personality of the city.

Directly inspired by Orwell are the existing state structures: the Ministries, Big Brother. These will play a big part in all sessions of the game as they are integral parts of the rules for the Big Brother player.  

Mechanics and systems

An unconventional take on collaborative storytelling.  Oceania 2084 is an asymmetrical adversarial game, with a group of players on one side of the conflict and one player taking the role of "Big Brother" effectively being the antagonist.  The actions of one side enable actions from the other side, according to a rule-based point system. There is no traditional conflict resolution system, where you roll a die to achieve something. Instead, the game is balanced through a system of risk and reward and strategic usage of resources.  This doesn't mean that you will not be rolling dice, there are a lot of situations and rules that use and rely on die rolling. 

The game is inspired by rogue-likes, Red Carnations on a black grave, Lasers & Feelings, Vampire the Masquerade, PbtA, A Thousand Year Old Vampire, and Paranoia among other things.



To pre-order the hardback Surplus Edition book place your order here.

If you aren't sure you want to spend money on the Surplus Edition PDF bundle or the hardback book check out the Austere Edition, the free version, which is a text-only/minimal visual design version of the game. It is released as a pay-what-you-want PDF download and is the full rule-set with all the different sheets needed to play the game. The Austere Edition is updated to reflect the latest iteration of the rules as found in the Surplus Edition.

The curated Spotify playlist:

Jocher Symbolic Systems
Updated 4 days ago
StatusReleased
CategoryPhysical game
Publisher
Release date Nov 08, 2023
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorJocher Symbolic Systems
GenreRole Playing
Tags1984, Cyberpunk, Dystopian, Indie, oceania2084, orwellian, resistance, Sci-fi, Tabletop role-playing game
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few hours
LinksCommunity, Twitter/X, YouTube, Buy me a coffee

Purchase

Buy Now$25.00 USD or more

In order to download this dystopian TTRPG you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

Hi-Res - Oceania 2084 -surplus edition book A5.pdf 135 MB
Low Res - Oceania 2084 -surplus edition spreads A5.pdf 24 MB
Low Res - Oceania 2084 -surplus edition pages A5.pdf 34 MB
Character sheet 1.2 2024-06-17.pdf 1.3 MB
Class sheet 1.1 2024-10-16.pdf 2.8 MB
Big Brother sheet 1.0 2024-06-13.pdf 892 kB
SOLO surveillance sheet 1.1 2024-10-16.pdf 766 kB

Download demo

Download
Oceania 2084 -surplus edition book A5-preview.pdf 51 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(+1)

hello - i loooove the context and contents so much, and i have skimmed through your dissertation too! i am very interested in making my college thesis a ttrpg, so may i ask - what did you do for masters, and what did it take for you to greenlight this?

Hello! Thank you! To start with i had already written the game when I started my master's. The thesis was written as a kind of process documentation. I attended a master's at a university that has a full game design program and that is very focused on the creative and humanities parts of games. I wrote a thesis proposal before i wrote the actual thesis in order to get it approved.

(+1)

I studied it and it is smart, good gritty game. As a person who witnessed communism (although just as a child) in my country and fan of Orwell, I am cofirming that this game is right about a totalitarian state... If the GM at least know the famous Orwell book, it means better  posiibilities of building of the game world and atmosphere (tone). Personal experience with a totality (at least as in my example) would be even better. (The game could includes more about the setting and lore, but there is the book.). There is also solo play possibility (Mini true edition) which I have not tested yet. 9/10

Thank you for you kind words! It means a lot to me.

(+1)

This looks great!

Thank you! If you read it/play it please consider rating it!

(+1)

Really looking forward to this.

I hope it will have a solo journaling mode, for that real Winston Smith experience.

There will definitely be a way of playing solo!

The solo rule set will be published at a later date. They will work as a type of expansion.