A downloadable roleplaying game


Disclaimer: The transformative work featured on this page is NOT FOR SALE. Neither it nor this page is in any way authorized, approved, licensed, or endorsed by The Estate of Sir Terry Pratchett, Narrativia or Dunmanifestin Limited. All copyrights and trademarks referenced herein are the property of their respective owners



An introduction of sorts

This is a game where you play the roles of, often unwilling, sometimes zealous, pawns in the cosmic octarine coloured narrative. Your character is not necessarily a "hero" per se, instead one could possibly see it as being important to the story. Characters like yourself do have a knack for not dying as often as a common mortal (or undead if that has been your unfortune). With this follows that you'll naturally have a higher chance of actually, possibly, doing some heroic deeds, just by sheer mathematical logic. Unless, of course, you are the type of adventurer who'd prefer a cup of hot tea and soft slippers and a reliable day job*. That does severely reduce the odds of let's say beheading a mythical beast of ill repute or befriending the immodest wood nymphs of Howondaland**.

The following pages are to be considered a work of fan-fiction, or perhaps a creative tribute to the amazing world created by Sir Terry Pratchett. The compendium consists of a rules system aimed at capturing the spirit and geist of the Discworld Universe. Use the Discworld book series as source materials when playing this game. 

To play this game you need to be at least two people (as an alternative to being several persons at once, one might consider bringing friends along for the adventure), you also need a pen and some paper, one character sheet per player, two ten-sided dice, one four-sided die and one six-sided die. In addition, you need this booklet, that is the one you can download below. It is also extremely helpful if the person who is taking the role of what is traditionally called the Game Master (in this game the role is referred to as “The Auditor”) has read a couple of the Discworld books and have some understanding of the setting beforehand. A few really good sourcebooks for this game is The Discworld Companion (2015), The Compleat Ankh-Morpork (2012), The Ankh-Morpork Archives (2019), The streets of Ankh-Morpork (1993) and The Discworld Mapp (1995).

* * * *

* if your day job happens to be for example a tax collector this is not true, this and similar careers have shown to increase the risk of leaving the disc rather early. 

** only rumoured, no one who has gone looking for them has ever returned.


Supplements Section:

Optional Magic Rules

Optional Auditing Rules


The A-M Professions


The Murder of Dommick Kolchak

A big "THANK YOU!" to the fine folx at Crutcher Bros. Playtesting for invaluable insights into how the game runs with inexperienced players! 
The following is a quote from the tests: 

"The attention to detail in these materials is amazing. It is very clear that a fan of both Discworld and Table Top RPGs could easily fall in love with this game. There were specific elements in the rules that really stood out to us that made this game unique and the flexibility to use imagination on the spot is a lot of fun. "


The system is inspired by (but not limited to):  FATE. Mörk Borg. Mouse Guard. Tales from the Loop. Vampire the Masquerade. Dungeons and Dragons. Also the Discworld GURPS.

Check out the Spotify playlist for A one in a million chance at adventure, it has about 35 hours of curated thematic music lined up for your play sessions: 


Join us on:
  

Jocher Symbolic Systems dedicated server: https://discord.gg/fXGntNKgRx 

Download

Download
A one in a million - 2nd edition - HQ Print.pdf 10 MB
Download
A one in a million - 2nd edition - LowRes.pdf 3 MB
Download
A one in a million - 2nd edition - printerfriendly monochrome.pdf 5 MB
Download
A one in a million - character sheet - form.pdf 3 MB
Download
A one in a million - character sheet.pdf 2 MB
Download
A-bundle-of-logos.zip 452 kB

Development log

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Comments

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(+1)

Just saw this now for the first time. Sounds super interesting! I will check it out!

Thank you for checking it out!

(+2)

Just stumbled across this- I haven't dug into the content yet but the design and layout of the pdf alone is delightful, something I have never described a TTRPG rulebook as before. The layout, woodcut illustrations, disclaimers and footnotes at the bottom of the page, all of it is so good at creating what i consider to be a 'discworld atmosphere', and that's before I've even seen the rules (which, to your credit, do look well put together and fun)! Looking forward to using this in the future, it seems like a blast!

Why, thank you so much! Happy to make you happy!

(+3)

I'm loving what I'm seeing so far except the werewolves being lumped in with the undead. I think sir Terry made the distinction explicitly in one of the books as well: while they are magical, as long as you can procreate sexually (either in wolf form or human) you're not undead. Can't wait to read all of it!

(+2)

Thank you! Yes, I have already thought about that very prejudiced and unfortunate clumping together, but I haven't got enough of a reason yet to put together a 3rd edition. In a possible update I will make sure to amend this. :)

(+1)

Can't wait to give it a go!

Yay! If you care to share please tell me what you think afterwards!

(+1)

I cannot believe that such a well-made game is free. Thank you! I'll definitely will play it someday, when I'll find enough Discworld fans :~)

Also I'm a wee bit disapointed that some part of magic does not use a d8 dice

(+1)

Thank you so much! Those words warms my heart. Tell me about your experience running the game, I'd love to hear about it!

The d8 idea I will pick up from you and use. If I may?

(+1)

Of course you may, please do

(+1)

 :D Thank you.

Now there is a D8 in the optional magic rules, found in the C.E.C system :

(+1)

Cool :D

(+5)

In just two days my game has been downloaded no less than 1,662 times! Thank you all so much!